
Got any from your surroundings to add?
The Good -- I really like the layout, navigation and user friendliness of the small color touch screen. Unlike the 1st generation of the Kindle, whose clunky roller navigation functionality took me some time to get use to, the nook’s first attempt at navigation is very initiative and easy to use.
The Bad -- The screen’s responsiveness to touch is a bit hit or miss. Sometimes it works great, other times, there seems to be no response at all. Exiting backwards seems to help if things get stuck. But overall the touch screen responsiveness is slow.
The Good -- The size of the screen is fine and the e-ink text is easy to read.
The Bad -- between every page refresh, the screen seems to have to flash to reverse (black) before refreshing to new text – I find this very distracting to my eyes.
The Good --I found downloading a title very easy to do and it also seemed very quick to me. I was able to download a full 220 pg book in just over minute. The screen prompts are simple and easy to follow. Also page forward and backward on found on both sides of the screen, making it easy for one-handed reading & page turning.
The Bad -- Text font sizes. According to survey’s the average Kindle purchaser is over 50. In conversations I’ve had with Kindle owners, I’ve come to learn that a big part of the appeal is the ability to be able to read books in large print type without having to carry around a bulky large-print book. The text size on the nook seems to come in three standard sizes and to me the “large” still seems a little small. (I keep thinking of my grandfather, an avid reader, being able to read from the nook without the additional use of a magnifying glass –I can’t).
Although I wasn’t able to try out this functionality completely - haven’t run into another nook owner yet) I did find access to it very easy. This new functionality for an ereader really intrigues me and as this type of functionality matures, I’m beginning to imagine library customers becoming transformed as some type of library circulation agents lending titles that they have downloaded from our collections to family and friends.
“The illiterate of the future are not those who can’t read or write but those who cannot learn, unlearn, and re-learn.” – Alvin Toffler
“information professionals have a professional obligation to learn and evaluate all major new technologies and determine when and where these might be useful in the service of learning, community and the social good.”
1) Lose Control
2) Stream small
3) Create socially
Nearest Tube – AR app that shows you the direction and distance to nearest subway entrances. (YouTube video)
Layar – augmented reality browser letting you view information about the world around you.
(YouTube video)
Yelp - this augmented reality app provides you with information and reviews about local restaurants. (YouTube video)
Own a killer app… the Tivo strategy
Own a library… the iTunes strategy
Own a device … the Wii strategy
Own a marketplace… the Apple Store strategy
Own a community… the MySpace strategy
"The stereotypical library is dying -- and it's taking its shushing ladies, dank smell and endless shelves of books with it.
Books are being pushed aside for digital learning centers and gaming areas. "Loud rooms" that promote public discourse and group projects are taking over the bookish quiet. Hipster staffers who blog, chat on Twitter and care little about the Dewey Decimal System are edging out old-school librarians.
And that's just the surface. By some accounts, the library system is undergoing a complete transformation that goes far beyond these image changes."
"Personas is a component of the Metropath(ologies) exhibit, currently on display at the MIT Museum by the Sociable Media Group from the MIT Media Lab. It uses sophisticated natural language processing and the Internet to create a data portrait of one's aggregated online identity. In short, Personas shows you how the Internet sees you."
1) Embrace constrains. Constraints and limitations are wonderful allies and lead to enhanced creativity and ingenious solutions that without constrains never would have been discovered or created.
2) Practice restraint. Any fool can be complicated and add more, it takes discipline of mind and strength of will to make the hard choices about what to include and what to exclude.
3) Adopt the beginner's mind. As the old saying goes, in the expert's mind there are few possibilities, but for one with the beginner's mind, the world is wide open.
4) Check your ego at the door. This is not about you, it's about them (your audience, customer, patient, student, etc.). Look at the problem from their point of view -- put yourself in their shoes.
5) Focus on the experience of the design. It's not the thing, it's the experience of the thing.
6) Become a master storyteller. Often it's not only the design — i.e., the solution to a problem — that is important, but the story of it.
7) Think communication not decoration. Design — even graphic design — is not about beautification. Design is not just about aesthetics, though aesthetics are important. More than anything, design is about solving problems or making the current situation a little better than before.
8) Obsess about ideas not tools. Tools are important and necessary, but they come and go as better tools come along. Obsess instead about ideas. Good advice is to go analog in the beginning with the simplest tools possible.
9) Clarify your intention. Design is about choices and intentions, it is not accidental.
10) Sharpen your vision & curiosity and learn from the lessons around you. Good designers are skilled at noticing and observing. They are able to see both the big picture and the details of the world around them.
Bonus:
(11) Learn all the "rules" and know when and why to break them.
a) it was written at time when internet was practically a newborn - 1994. Figure Mosiac, the first web browser, wasn't even a year old,
b) how the issues that John raised we haven’t even really begun to scratch the surface yet. We’re still reeling with issues that attach “ the rights of invention and authorship…to activities in the physical world.”
Information as an activity:
“Information is an action which occupies time rather than a state of being which occupies a physical space, as in the case with hard goods. It is the pitch, not the ball, the dance, not the dancer.”
“Sharks are said to die of suffocation if they stop swimming, and the same is nearly true of information. Information that isn’t moving ceases to exist as anything but potential … at least until it is allowed to move again.”
“The central economic distinction between information and physical property is that information can be transferred without leaving the possession of the original owner. If I sell you my horse, I can’t ride him after that. If I sell you what I know, we both know it.”
Information is a life form:
“…the idea of “memes,” self-replicating patterns of information that propagate themselves across the ecologies of mind, a pattern of reproduction much like life forms.”
“ The more universally resonant an idea or image or song, the more minds it will enter and remain within. Trying to stop the spread of a really robust piece of information is about as easy as keeping killers bees south of the border.”
“Digital information, unconstrained by packaging, is a continuing process more like the metamorphosing tales of prehistory than anything that will fit in shrink-wrap. From the Neolithic to Gutenberg (monks aside), information was passed on, mouth to ear, changing with every retelling (or resinging). The stories which once shaped our sense of the world didn't have authoritative versions. They adapted to each culture in which they found themselves being told.”
Information as a relationship:
“In most cases, we assign value to information based on its meaningfulness. The place where information dwells, the holy moment where transmission becomes reception, is a region which has many shifting characteristics and flavors depending on the relationship of sender and receiver, the depth of their interactivity.”
“In regard to my own soft product, rock 'n' roll songs, there is no question that the band I write them for, the Grateful Dead, has increased its popularity enormously by giving them away... True, I don't get any royalties on the millions of copies of my songs which have been extracted from concerts, but I see no reason to complain. The fact is, no one but the Grateful Dead can perform a Grateful Dead song, so if you want the experience and not its thin projection, you have to buy a ticket from us. In other words, our intellectual property protection derives from our being the only real-time source of it.”
“In the physical world, value depends heavily on possession or proximity in space….In the virtual world, proximity in time is a value determinant. An informational product is generally more valuable the closer purchaser can place themselves to the moment of its expression, a limitation in time.”
outside the box from joseph Pelling on Vimeo.
Last week I was asked via email to comment on the future of the book for an article and since it’s a topic that I’ve taken a lot of interest in lately, I thought I’d try and respond. Here’s my 2 cents on the subject…
Reality: Teens watch less online video than most adults, but the ads are highly engaging to them: Teens spend 35% less time watching online video than adults 25–34, but recall ads better when watching TV shows online than they do on television.
Reality: Teens love the Internet…but spend far less time browsing than adults:Teens spend 11 hours and 32 minutes per month online—far below the average of 29 hours and 15 minutes.
Reality: Teens 12–17 made up just 23% of the U.S. console gaming audience and they accounted for fewer than 10% of all of the PC game minutes played in a typical month.