“In an era of structured education and standardized testing, this generational difference might not yet be evident. But the gamers' mindset - the fact that they are learning in a totally new way - means they'll treat the world as a place for creation, not consumption."
Read the full article,titled Dream Machines and then think about its application to Libraries. I know there are lots of libraries out there (inlcuding our own) that are offering gaming tournaments and options for users and that's great, but should we do more?
For me the fundamental question here is not the gaming question (should we or should not doing gaming in the library*) but rather
If the youth of today are our future, then how can we make libraries become more of place for creation, rather than just consumption? Got any ideas?
*BTW: Just for the record - My gaming hand for "yes" is raised high. :)
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